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Animation Comics Interviews Podcast

12 Tips For Finishing Ambitious Creative Projects

In this episode of You’re A Better Artist Than You Think:

Victoria Ying, animation visual development artist (Tangled, Frozen, Big Hero 6) and comics creator (City Of Secrets, Harvey winner Hungry Ghost) joins us to talk about how to avoid overwhelm, burnout and art-related injuries, set realistic deadlines and push through the boredom when attempting ambitious, creative projects.

Plus: Why routines aren’t for everyone…

Categories
Animation Interviews Podcast

Did Disney Learn His Lesson?

In this episode of You’re A Better Artist Than You Think:

The Disney Revolt author Jake Friedman surveys the infamous Disney animation strike of 1941 and explains why it matters to present-day artists.

We consider the cost of Walt Disney’s perfectionism, the painful, personal consequences of his decisions and whether he ever learned from them…

PLUS: The most influential Disney animator you’ve never heard of…

Categories
Animation Interviews Podcast VFX Video-Games

ImagineFX Magazine’s “Rising Stars” of 2D and 3D Art (Part 2)

In part one, Chris Oatley interviewed four of his nine mentees who were recently named the “Rising Stars” of 2D & 3D Art in ImagineFX magazine. 

Now, in part two, the interviews continue…

Illustrator Andrea Ivetic Vicai begins the episode with a positive spin on the more frustrating aspects of illustration.

Next, animation artist Lucy Ledsam talks about finding an art career that matches your personality.

VR artist Elizabeth Person and CG artist Carmen Thora Smith talk about making the switch from painting to 3D.

…and finally, character designer Laura Horan presents the benefits of an agile creative process.

Categories
Animation Interviews Podcast

ImagineFX Magazine’s “Rising Stars” of 2D & 3D Art

What would you do if you learned that your artwork would be featured in an industry-leading magazine for creative professionals all over the world?

…and you only had a few days to select and submit your samples, write a professional bio and a short blurb about each submission, update your website and prepare a series of social media posts to coincide with the publication date?

Would you find that inspiring?

…motivating?

terrifying?

Nine of my students faced this question when they were named among ImagineFX Magazine’s “Rising Stars” of 2D and 3D art.

…and they’re all here to talk about this career-defining moment.

They’ll share their initial reactions and the challenges they encountered throughout the process. They open up about their struggles with self-doubt, perfectionism, and the super-tight deadline.

…and offer insights about how the experience changed them.

…probably forever.

Categories
Animation Interviews Podcast

Rejection Is Never The End (Part 2)

Previously on You’re A Better Artist Than You Think: 

Amy Lewis talked about establishing a freelance animation career from Europe, the most devastating rejection of her career and the amazing opportunity that followed.

Here’s where we we left off…

Categories
Animation Interviews Podcast

Rejection Is Never The End

In this episode of You’re A Better Artist Than You Think:

Animation visual development artist and background painter Amy Lewis (SpongeBob, Moominvalley) talks about establishing a freelance animation career from Europe, the most devastating rejection of her career and the amazing opportunity that followed…

Categories
Animation Kidlit Personal-Projects Video-Games YABATYT

De-Stress Your Creative Process (With This Classical Practice)

I leaned forward, my nose half an inch from the surface of J.C. Leyendecker’s “First Airplane Flight,” visually scanning the painting, mentally deconstructing the layers of his workflow:

The contradictory relationship between Leyendecker’s mechanically precise line art and subtle washes of underpainting…

That iconic, rhythmic pattern in his midtones… 


The sharply stylized highlights and shadows… 


“Florist” by J.C. Leyendecker

An eccentric man with a silver beard and straw hat slid up next to me and asked: 


“How’s it smell?” 


I sort of laugh-snorted and explained my enthusiasm in hopes of engaging him in a collaborative geek-out.

“I’ve never seen one in person before.”

I resumed making out with Leyendecker.

“Yeah, he’s hard to find. I’ve only seen his work in person a couple times.”

“I can’t believe how perfect it is. There’s not a single correction.”

I exhaled as I spoke because, in my amazement, I kept forgetting to breathe.

Then, with his response, that mysterious, Scarecrow-Santa-Claus forever changed the way I think about art.

“Of course, there isn’t. He’d already painted it twice.”

Color comp for J.C. Leyendecker’s “Butterfly Couple”

My mind flooded with memories of all the Leyendecker value studies, color comps, and preparatory sketches I’d studied from art school onward.

That’s why Leyendecker’s work and the work of every other classic illustrator (Dean Cornwell and Norman Rockwell among them) on display that day was so confident and precise.

They literally prototyped their illustrations prior to creating what would be considered the “final” work.

…and why wouldn’t they?

Side-by-side comparison of the comp and final illustration for J.C. Leyendecker’s “Toy Maker”

They weren’t successful illustrators because they had good taste. They were successful illustrators because they hit their deadlines and delivered high quality work consistently.

But somehow, the rapidity of digital techniques often makes our modern day workflows less efficient.

Sure, it’s easy to open a blank file and start drawing, painting, or writing anytime we want, but without proper planning and preparation, our attempts at anything more ambitious than what we already have memorized lead to unnecessary struggle.

…which wastes time and energy. 


…and increases the likelihood that we’ll get stuck.

Detail of a value study by J.C. Leyendecker

Musicians record demo versions of their songs to save on studio time. Architects design buildings with foam core and/ or polystyrene models. Dancers and stage actors hold dress rehearsals…

Where is the benefit for digital artists who abandon the tried-and-true commercial art practices of value studies, color comps, preparatory sketches, and mock-ups, or for visual storytellers who begin without any sense of the end?

Today, we’ll talk about how to de-stress your creative process by investing more time and energy into the preparatory stages.

I’ll share three major benefits of this kind of prototyping and provide examples for each one… 



Categories
Animation Articles Kidlit VFX Video-Games

Our Favorite Art Books Of 2022

Besides practicing their craft, there are few things artists can do that will help to develop a professional mindset as much as reading will.

Here’s a list of our six favorite art books from 2022, recommended for aspiring (and experienced) concept artists, illustrators, kidlit creators and visual storytellers of all kinds…

Categories
Animation Articles Interviews

Can Artists Survive Today’s Animation Industry Without Becoming Jerks?

Character Designer Kendra Melton (Venture Bros, MODOK, Rick & Morty), a self-proclaimed “bad ass,” is intense, gritty and absolutely delightful.

…proving that one can become confident and successful in the animation industry without becoming a jerk.

Today she talks with Chris Oatley about networking, breaking-in and why being a jerk is a bad way to go about it…